A part of the main "Iris Quest", a small mini-game which we estimated to make for two weeks maximum. Just to entertain people waiting for the big game.
What is the final result?
We have developed something like a tabletop game with roguelike elements. With seven endings, a bunch of secrets, items and events. With its own non-linear story and gameplay which has almost nothing in common with the main game.
We have spent on it not two weeks AT ALL.
We have invested a whole lot of time and effort into it. We have written and translated hundreds of text pages. We have drawn hundreds of illustrations. We have programmed thousands of code lines.