Day 8 (Full) 297 new renders, 5 new animation and again some big improvements for Android users.
Day 8 Noon 365 new renders, 1 new animation and branching options for both male and female character.
Day 8 Morning 290 new images 10 new animations New and improved GUI Some bug fixes from the previous version
Day 7 Night 291 new images 6 new animations New and improved island Some bug fixes from the previous version Available in: English & Spanish Warning! Sound volume could be high so watch out! You can change it in the settings of the game.
Day 7 Evening bug fixes
Day 7 Afternoon It includes 243 new images, several branching and some discovering options. Your choices are still important so some things may happen in the future only to those who chose certain things.
Day 7 Noon It includes 284 new images, several branching and sanity options. It is important what you chose because some things may happen in the future only to those who chose wisely
Day 7 Morning 210 new images 6 new animations
Day 7 Dawn It includes 207 new images, 2 new characters and location and some bug fixes found in the previous and latest versions.
Day 6 Morning More than 200 new images 10 new animations New dialogues
Sanity 2 Your savegames wont work because of the newly added variables and content. Sanity bar with new dialogue Our hero can die now... if you don't play "by the rules" Improved GUI, and a bit smaller size ...and many more This version also includes changes to the previous 4 days, as well. It's a BIG UPDATE to the game. Most of the renders are new, and the story got a big improvement, with lot more lewdness in the dialogues. The reason I did this was to get the whole quality of the game, specially the first couple of days on a higher level. This improvement should be especially visible to the Android players, with a better optimization and lighter objects used in the game. It includes more than 150 new images, new sounds and improved animations quality (most animations were re-rendered). As mentioned yesterday in the post, the whole dialogue was reviewed and a lot of it was changed, to make it "more appropriate" for the game, so feel free to check it out! I recommend to watch out for the Sanity bar, because there are some tricks and traps in the story which could drain it quickly. I will continue with the day 6 of the game in the following release. You will need your Sanity to be on a certain level to active some actions, but I'll let you know more about it on the next release. Notice! Sound volume could be high so watch out! You can change it in the settings of the game.
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