15-05-2021, 08:59
Threads of Destiny v.0.2.4
Porn Games
Description:
The game is planned in the form of a trilogy, the events of which take place in its unique universe.
The first part of the game tells the story of the formation of the first main characters, filled with magic, secrets of the past, politics, betrayals, and, of course, love and sex. You will get acquainted with the stories of all the characters surrounding the main characters, including, depending on your choice and actions will depend on how the fate of a particular character.
v 0.2.4:
Plot:
The first half of the new quest is completely ready in the game. Also, this quest will open access to a storyline dedicated to some of the inhabitants of the brothel in Aklorion and their stories;
Added a new dialogue with Yumi in the Alchemy Lab. And one more dialogue with Yumi on her visits to Sardo's office;
And also improved the dialogue with Ellie about her mental abilities;
Added the ability to learn a little about the past of Violetta, the girl from the brothel, as well as a couple of additional dialogues with her;
Graphics:
All the graphics required for the Alchemy Laboratory are completely ready. As new recipes are added, different animations will be added;
4 arts with action variations for a new event in Aklorion. All arts for this event are now static, but half of them will be animated in the next version;
A bust of a new character, and different clothing variations for a new storyline event;
Bust of Milta, Melanie's sister. Also, she is attuned in all dialogs where she meets in the game;
Variation of clothes for Milta;
Added bust of naked Melanie;
Art, an additional variation of Leonora's art in the bedroom during Volkert's attack;
Two new animations for the Yumi inspection event. Missing choke animation, plus one more minor additional pose;
Added Augur's coin (needed later in the story).
Sprite - characters and locations:
3 new locations in the game have become available. All lighting options are ready for them;
Updated 5 locations, brothel interiors, as well as the street in front of the brothel;
Added several new sprite sets for Sardo;
Sprite set of a new character, as well as a variation of his appearance;
Milta's sprites in clothing variations.
Technical part and interface:
All major work on the Alchemy Laboratory has been completed. The necessary interfaces and functionality are ready, as well as the main template for the production of potions. In the future, it will be replenished with new content, but it will no longer take so much time for revision.
Reworked the sex system. In the future, all other scenes where this interface will be needed will be redone in a similar way.
Violetta's opening scene has been redesigned for the new sex system. Also, this scene has been improved, and it became possible to repeat this sex scene in the mechanics of the new sex system on repeated visits to the brothel.
Also, the scenes of Kifa and Hillary in the prologue have been remade for the new sex system. But it is not yet possible to repeat their sex scenes on repeat visits to the brothel.
The progress bar functionality has been improved. You will see more details in the interface of the Alchemical and Sex systems.
A Disclaimer has been added to the game, which will appear at launch, as well as a page with links to various sections that will help resolve some of the frequently asked questions. Later in the game settings will be added the ability to optionally disable the display of these pages each time the game is launched.
Now at night, girls living on the estate will no longer appear in the magazine without clothes. Only current casual wear or armor (in the future) will be displayed.
Some plugins and other functionality of the game have been improved.
Bugs fixed:
An error was found at the auction at the beginning of the game;
Mistake before going to Artown. It was not always normal to get to the beginning of the event.
Horse animation problem.
v 0.2.1:
Plot:
- Reworked plot branch, associated with Yumi. Added additional dialogues that better reveal the plot and the game world.
- Improved and rewritten part of the dialogues in Act 1. Added choices that will determine whether or not you will later access arches and events with some characters.
- Also, the unnecessary quest has been removed, and its events have been added to the main plot quest.
- The sequence of some events, as well as the logic of their appearance has been redesigned.
- The variability in the development of dialogues in the estate, depending on what kind of characters are present in the room at the moment.
- Dialogues with Smith and his daughter have been added. You will be able to meet them on your first visit to Artaun.
- Added additional answers in some dialogs in side quests.
Graphics:
- Added one simple art with Ellie in the prologue on the lighthouse.
- Improved art, where Taleona puts Ellie's enema.
- Ready two new characters with sets of emotions. One of them has 3 different clothes. They will appear in the story in version 0.2.2;
- For Ellie's bust, an extra action has been added
- Updated Yumi's bust and all her clothes. Added additional emotions and actions.
- Two arts of Yumi's resurrection are drawn with variations. (except one variation of Yumi's resurrection scene in the dungeon, it will be added in version 0.2.2).
- Two new artefacts after Yumi's resurrection.
- Added scene with animation of fleeing thief.
- Added sunrise animation (while in test mode, we will improve it later).
- New sprite characters have been added and, if necessary, some of the existing ones have been updated to reflect changes in busts;
- One variation of the Yumi resurrection scene in the dungeon.
Interface:
- Small corrections to the quest magazine;
- Filled in all character descriptions. You can read about each of the characters in the relationship log by clicking on a character name from the list;
- Correction of the relationship log. Added display of update of character records;
- Added an interface to letters and about 15 background variations for them. Also, each character now has its own handwriting.
- The final version of the store interface is now ready.
The technical part:
- It turned out that two parts of the story were unavailable in version 0.1.85. There was no access to Ellie's events related to the books in the library, and maybe the scene of Taleona, which you can get after a few evenings in the Bar, did not work. That was corrected.
- Fixed control: the backlighting functionality added the ability to interact with surrounding objects, when the player controls the character using the keyboard.
- Character busts are now stored in networks of 8, which allowed to 4 times reduce the volume of the folder with resources and improve performance.
Fixed various bugs that were in version 0.2.0:
- Residual glow on objects that are no longer active;
- Resolved the problem with transition points.
- Fixed bugs and bugs in Prolog.
v 0.2.0:
The whole plot of the Prolog was seriously redesigned and added. Many new events have appeared. As a result, everything flirted with new colors, and the characters reveal themselves, as we think, much better. Already in the prologue, your attention or choice begins to influence the fates of secondary characters.
The graphical part:
- It's redrawn by Abraham;
- redrawn by Jenna;
- Dorisova Zarina naked;
- Dorisovana Renee is naked;
- Alicia's bust is drawn;
- Flower for Ellie;
- Done by Ellie;
- Fixed sardo's emotions;
- Laina's scene, even though she can't be seen yet;
- Art Ellie in a cage with variations of actions;
- 5 art "let Ellie out of the dungeon."
- The "Ellie wakes up after illness" artwork is complete;
- Art Ellie in the bathtub with variations;
- Ellie's bust in the bathtub with action variations and emotions;
- Art Ellie on the couch with the action variations;
-Jenna seduces Sardo;
-Ellie's funny;
- Maggie, a bust variation;
- Art is finalized and animation is done Scenes in the trees in the fairgrounds;
- Art in the room with variations of actions;
- Updated many different sprites of characters, and sprite scenes. I won't remember everything anymore.
- Almost all the interior locations have been completed, atmospheres and depths have been added.
Interface:
- The inventory interface has been redesigned;
- Added the Auction interface;
- Added store interface (sorry about the sketch curve, didn't have time to bring it to a proper look in this version);
- The answer choice interface has been updated;
The technical part:
- Ready to illuminate characters, active objects and transition points. For now, there are still some improvements to it. But, you can already see what it will look like in the end.
- A couple of important notes: Keep in mind that if you see a character or object highlighted when pointing, but after clicking on it, the character is jumping, but the event doesn't start, try clicking on the highlighted object a couple more times. This problem will be fixed in the next version of the game.
- The functionality of busts in dialogs has been improved.
- Fixed problem with flashing sprites of character sets when changing them on location.
- Added camera control functionality.
- Ready mail interface, alas, in this version not