Description:
We play as a vampire, whose true fate is not easy.
Where he finds himself in a completely unfamiliar post-war fantasy world, completely lost his memory, where on every corner he will find adventures and dangers.
Due to an unknown gene mutation, our vampire can eat ordinary human food and because of the same mutation he is a slave to his immunity. Those people who survived invented a vaccine for themselves and ceased to be exposed to the virus, but this vaccine does not affect the vampire and he needs to come up with something else, for example, drink the blood of morphs, so as not to die.
How many races voluntarily agree to this? The answer is no!
Here the path of our protagonist begins, for survival he will have to capture morphs.
And then what to do with this morph? To let go To sell? Have sex or just kill?
And can educate and tame? Or maybe in love with yourself? Request a ransom? or..... ? You decide!
PS: The game has a lot of grind, if you do not like this, then most likely the game will not go to you.
Since the game is still under development, there will still be wipes in it, the last wipe was at 64, and the previous wipe was at version 55.
At the moment, the game is released for general access 10-15 days after the release for patrons.
At the moment there are 9 varieties of morphs in the game and there will be more in the next patches.
0.66
Bild 66 is out and available on the patron!
In this patch we have been working on fitting the graphics by the game, and now you can see what we saw in our perception, but could not do until then.
We finally cleaned up the caverns of the game at the Kobold's and the ranches.
This is an important part of the development that guides the vector of the game, making it deeper and more beautiful for you!
Not all caves have been brought to life. Another problem with the mine, it requires significantly more objects than it is now.
0.66
Fixes:
1. Fixed a bug when Tim was splitting up on the location of the quest.
2. Fixed an error when a grenadilla chest could be pawned due to kamasutra.
3. Corrected the setup menu.
4. corrected operation of the achievement <>.
5. Fixed vodka message window description.
6. Now you are not attacked when searching for treasure.
7. Now when searching for a treasure by a dog, the achievements work correctly.
8. Fixed a logical error in the maid's blood drinking.
9. Fixed skill output error when getting a certain thing (push).
10. Corrected path on a swamp (20 different paths).
11. Corrected the Klima path.
12. Fixed bug where naked character was glitching at MissG in quest with mushrooms.
13. Fixed bug with switching lights in a brothel.
14. Fixed a bug that cut off music when the fair came.
15. Fixed the bug that gave many gems in the highlands when searching for items.
Changed:
1. Reduced Duke's delivery time by a factor of two and three.
2. The chests are redrawn. Now they have static animation, glare, opening animation and new great sounds.
3 Because of the new chests size, we had to adjust the old locations and change them a bit (6 locations in total).
4) Changed sounds in 2 mini-games for hacking/force hacking.
5. Now the repair button does not disappear from the item, and thus you will not press the "disassemble" button instead, as it could have happened earlier.
6. Now the pop-up windows will work differently when selecting traits.
7. Changed the soundtrack for the game (changed and added more than 50 new sounds, stopped recording, too many edits to the game sounds).
8. Completely redesigned all cobold caves, event started to work differently.
9. Changed drop from different opponents, including chests (cut).
10. Completely redesigned jelly fungus (icon, added animation, price, texture).
11. Reworked random caves. Completely different level of graphics.
12. new textures of beds at kobold + you can rest on them.
13. Redesigned and redrawn crystal at Lucy's (animated). Now it does not kill the player, and the debate for a certain time. Also now he doesn't give the stat, but gives 1 point of skill.
14. Now when extracting large ordinary stones not in caves, very few stones are extracted, and metal (later there will be iron ore) can only be extracted in caves of different types.
15. Now the breakage of the rock and the extraction of stone/metal in caves takes place in a certain number of blows to the rock. On average, 4-5 strokes are enough. Each blow requires 1 point of energy. The higher the player's strength, the fewer punches he will have to take, up to the 1st strike on the rock.
Rocks have a different amount of HP, and some rocks with sapphire content, for example, require a lot more punches to smash and get.
16. The tooltip window is now completely black for better reading.
17. New textures of the picks.
18. Now you cannot steal mythical traders (hunter, cobold, Tima).
19. One of the corrections to the new inventory. 2,000 pop-up windows have been redesigned. Now the pop-ups are normal size, not each as they used to be.
This resulted in one item having a 5 cm pop-up window and another having a 6 cm pop-up window, although the lines of description were the same. This was very annoying (I am sure).
The text was out of line, out of screen. Now all this has been fixed.
20. The kobold drops have been significantly redesigned. It's rare to get charcoal from them now, and all the stone drops from them have been reduced.
21. The Thunderstorm event has reduced the amount of survival required from 10 and 20 to 5 and 7.
22. Receiving humanity is nowhere to be seen, and if there's anything left, write. It's a bug. Humanity can be viewed visually. It will be displayed in the future on the player himself and new actions.
23. If you kill Tim immediately when you meet her and take her bag, now you get 10,000 platinum instead of 2,500 as you used to.
24. Now the barrel loot is immediate, without pushing a button, and the drop from them is a bit higher (not more, but more chance).
25. Now the sting breaks at 3 units instead of 15, and if you have a thrifty perk at the beginning of the game, it may not break in battle at all.
26. Now 5% of an item's strength after a battle is displayed a message telling you that your item will break soon, and if more than 2 items need fixing, the message telling you that several items need fixing at once
27. The saturation skill became weaker (for example, with a pumped skill you could recover 40%, not 3% of hunger, with one candy. Now you can only 15%).
28. The text that stood out in orange has been removed from the hint descriptions. Now it is only available if you expand the information about this or that item or skill. Also adjusted the descriptions of skills for a single style.
It's new:
1. Bought sounds, sound tracks.
2. 40 new achievements!
3. New textures of rocks, they interact with light in caves. For now, only there. Let's get to the main world.
4. New rock textures with sapphires (animated).
5. New rock textures with onyxes.
6. New Rock Textures with Amethyst.
7. New object - "spirits". Falls from the mini bosses of humanoids.
8. The new object - "delicious meat". Falls from mini bosses of monsters and animals.
9. New animations of spiders on the location.
10. New skeleton decay animations.
11. New shoe textures on the location.
12. new sword textures (animated).
13. New interactive subject + event - "boiled cockroach in Kazan".
14. A new dialogue with Kobold and a miniQuest.
15. A new subject - "a blue-flamed mushroom".
16. New textures of heaps of gold and silver in caves (animated).
17. New mechanics of traps in the game.
18. New mechanics of finding illusions in caves.
19. New events that with a certain skill will allow you to get into the secret rooms of caves.
20. A new cave that you can find in the swamps, on the world map. Possesses some unique loot, events.
21. Now you can find notes left by others. They are placed in your log (the old game will not work only if you start a new game, a new tab will appear).
22. New interactive item - "fern" (animated).
23. New interactive item - "skeleton" (animated).
24. New interactive object - "hole with spiders" (animated).
25. New interactive subject - "water barrel" (animated).
26. New positive trait - "Son of the Bad".
27. New positive trait - "Masochist".
28. The new debuff is "fear".
29. The new debuff is "concussion."
30. On some locations, the player's HUD (lower right corner) is now moved to the left. For now, only on those locations that obstruct the view.
31. A new trading shop with a random event at Kobold's.
32. Now you can find crystals in the game world (we are talking about the crystal that Lucy has).
33. New mechanics that allows you to open a log and read a log of messages that you may have inadvertently missed. The new button is available at the bottom right corner.
34. The new lute object is "box". You can find it in caves near the Kobold and in the new cave. It complements the crate reach.
35. The new negative trait is "flatulence."
36. The new item is "coal gel" and buff to it.
37. The new resource is "coal".
38. A new vein of coal in caves (animated).
39. A chip from the new game inventory, which we still make and enter in parts. Added many hints in the text of the game itself, in the objects, skills, etc. When you hover over a selected word, if it is a key word, a hint will appear. Usually a word with a link inside the text window is highlighted in three colors: blue, green and red.
40. The new cave is the "cobold's warehouse". This is not a random cave. Try to find it for yourself.
41. The new subject resource is "a pile of coal."
42. The new item-resource is "a destroyed wagon".
43 Beautiful and animated dust in rays of light in some places of caves.
44. A new mini boss opponent in the cave from the 40th point.
45. New HUD window of hints. Significant work on the design of hints and the game world (so that everything looks like a homogeneous).
46. A new semicircle with a miner with a solution on site.
47. New graphics of the nps miner (animated).
48. The new portrait at the miner.
49. New item - "broken pick". It is now actively jerked by the kobols, it will sleep in different boxes, and an ordinary pick is now turned into a broken pick when it breaks.
50. Now she's in the mood for more drops from enemies and crates. Good mood + 10%, neutral + 5%. If you're not in a good mood, you're not in a good mood. In the future, if the mood is good, new items will be added.
51. New combat background of light caves with moss and mushrooms.
52. A new combat background of the dark caverns of the Koboldas.
53. A new character, Dave. With a unique portrait, 3d sprite, location, quest, object and mechanics. Nedodelan only his battle sprite.
Dave can teach the player to steal and hack.
55. Now, if the Blocking Stand is activated and the enemy has hit your block, your character will counterattack with reduced damage force, but 100% will hit, or the enemy will drive himself into the camp if he has no protection from the camp.
56. There is a new skill that improves the blocking rack and improves the counterattack from this rack.
57. The new skill is "focus". It needs to be pumped by spending skill points on it.
58. A new creature rendering system on 3D maps has been integrated. It's still in the test. It only works on cobolds now.
59. New cobold model.
60. New npc with 18+ scene, sprite, a bunch of icons. Who's the npc? Let it remain a secret to you!
61. The new location is "Crack in the Wall".
62. New location - "Poison Cave".
63. New object - "The Dolly".
64. New animated graphics - "geyser".
65. New animated graphics - "poisonous dust particles".
66. The new quest is "In the Dolls' Footsteps."
67. A new algorithm to restore save if your pk has gone into rebuttal due to lightning, power outage and other problems with your electricity. With this blackout, the saves are broken.
The new method will recover data from the last save.
We can't check the fix. To do this, you need to force power off the pc, which of course no one in their right mind will do.
We advise you to put the UPS (uninterruptible power supply). You can buy it for $70 and it will probably save your PC's life sooner or later. It's a very nice and very important thing. Google it if you don't know it.
68. New death screen graphics.
Fixes 66.1.
1. Corrected Lucy's crystal text.
2. Fixed a bug that in new locations with incorrectly changed location glitched the player's graphics.
3. Fixed descriptions for some new items.
4. Changed the schedule of jelly fungus on the marshes. Forgot in 66.
5. Corrected new text.
fixes 66.2
1. Fixed missing dog bug on new locations.
2) Fixed a text scaling bug because of the new interface.
3. corrected sticking of the entrance to a new cave.
4. Increases the cost of scout points to get into some new locations.
5. Fixed incorrectly disabling larval hint in new quest.
6. Fixed glitch when the game could hang after sleeping in Cobold's Caverns.
7. Increased cost of skill points in new skills.
8. Added the missing sound if you choose the evil option in the new quest.
9. Fixed settings window (again). A new interface is planned in the future, which will be more convenient.