What's New? - **Evercoal**: A craftable item that never stops burning - Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items). - **Autopickup** added for wooden logs . - **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups. - **Drake Towers** : Holds a chest guarded by 3 drakes. - **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs. - **Speedlines effect** when sprinting ♂.
Changes - Lowered sound of **footsteps** on grass and dirt. - Tweaked **cave brightness** for better visibility. - Reverted to the **old breast physics simulation** for improved visuals. - Reduced **pushback on parry**. - Deck UI can now be closed using `Esc` or `Tab` keys. - **Bow durability doubled**. - Tweaked **gold value** and **weight** of multiple items. - Increased **auto pickup range** from 800 → 2000 for better item collection. - Improved **loot lists** for chests and containers. - Adjusted **EXP gain** for harvesting and bow usage based on ammo type. - Removed **volumetric fog** option for easier lighting optimization. - Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes - Logs spawning below ground and incorrect log sizes fixed. - Collectible cards no longer spammable for duplicates. - Night spawns now reliably generate enemies. - **Servants** now spawn with the correct race from the nursery. - Containers and tables/pots are no longer lootable after being broken. - Fixed **cursor** not appearing on the death screen. - Fixed **planking animation** while riding dragons. - Ragdolls now work properly . - Numerous fixes to **building systems**, including refunding resources and preventing destruction on load. - Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**. - Improved **dialogues** to avoid abrupt endings. - Fixed **random character generation** to prevent odd abominations.
Performance Enhancements - Added **billboard LODs** for many actors. - Automated instancing of static meshes to reduce draw calls. - Tweaked settings related to **hardware ray tracing** for stability. - Disabled unnecessary **network code** in movement components for reduced CPU load. - Improved performance in **building mode**. ️
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